Bionic Commando Rearmed 2 PSN
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Rearmed follows Nathan \"Rad\" Spencer, a commando with a bionic left arm that can extend and be used as a weapon, or to swing from various objects. Spencer is sent to destroy a weapon known as the Albatross project under construction by the Badds. The game was developed using Grin's Diesel engine and features in-game art by Shinkiro. Music for the game was composed by Simon Viklund and consists largely of remixed versions of the original music. The soundtrack was released on May 27, 2008 by Sumthing Else Music Works.
Spencer traverses several areas, eliminating many Imperial leaders along his way. As he progresses, he finds new technology and travels deeper behind enemy lines. The plot culminates as Super Joe is rescued from the bionic Imperial soldier Gottfried Groeder, and both Spencer and Joe set out to destroy the Albatross project. During the mission, Spencer encounters \"The Leader\", the resurrected head of the Imperial forces. Spencer defeats The Leader, and together with Super Joe destroys the Albatross. The game ends with both heroes hanging onto a helicopter, flying off as the Albatross explodes.
In Bionic Commando Rearmed, the player controls Nathan Spencer, a soldier who has been given a bionic arm. The arm is equipped with several features including a grappling hook which can be used to reach distant objects. The player uses Spencer's bionic arm to swing across gaps or climb to higher ledges. Often, the player must make a series of grappling actions in a row to successfully traverse hazards such as a wide gap or an electrified floor.[2][3]
While Bionic Commando Rearmed remains mostly true to its NES counterpart, a number of gameplay enhancements were made. A health bar replaces the game's original health system of a limited health pool which grows after collecting bullets from defeated foes. Players collect health items from enemies to restore health, as opposed to the original system which involved earning more hit points. Defeating enemies with full health now awards players extra points, encouraging players to avoid being hit in order to obtain high scores. Players can extend Spencer's bionic arm to grab oil barrels and throw them at enemies, or use them as temporary shields. Weapons can now be changed instantly during gameplay, as opposed to being limited to one weapon per mission.[3][4] Boss battles have also been redesigned. Each battle now makes unique use of Spencer's weaponry and bionic arm. In one example, the player must latch the arm to a screw on the boss character's vehicle, then pull back to expose a weak point in the armor. Additionally, the final boss battle has been extended to a complete level as opposed to the ending sequence of one.[5] Hacking into enemy communications now involves navigating a three-dimensional puzzle as opposed to simply choosing to hack.[3] New to the remake are Challenge rooms which involve using the bionic arm to traverse a course as quickly as possible.[3] Force feedback has been implemented when using the bionic arm, firing weapons, and other events.[4]
Developers found that adjusting the original gameplay to a 3D engine required dismissal of conventional physics. For example, the player cannot walk past a barrel placed in their way, however they are able to swing through the object. \"The swing mechanic [is] based on the original [and so is] totally physically incorrect,\" noted Gameplay Programmer Bertil Hörberg.[9] Hörberg stated that the character always swings at the same speed and releases at the same angle regardless of player input. Weapons were also redesigned, with each weapon being rebalanced. \"In the original [players get] the rocket launcher and [use it] for the rest of the game\" stated Viklund.[9] All of the weapons were redesigned to be useful in some form, and can now all be taken into combat, whereas previously only one weapon could be selected per area.[9] Boss characters received not only a visual redesign, but the fights were redesigned as well to make use of Spencer's bionic abilities and weaponry. Viklund noted players \"need to use the arm to beat the boss\".[7]
Challenge rooms were born of a desire to enhance the game's neutral zones. \"The neutral zones in the original game weren't that interesting, so I starting thinking we could add an obstacle course in each one\", Viklund said.[8] \"The bionic arm is such an unconventional mechanic that we really wanted to explore everything that it could offer\", added Level Designer Viktor Viklund.[8] Viktor Viklund cited inspiration from several NES games, including Solomon's Key, Wrecking Crew, and Ice Climber, adding that the concept was \"very basic, very short stages.\"[8] The game's soundtrack consists of remix versions of the original NES tracks, arranged by Simon Viklund. He described the arrangements as \"the same melodies and harmonies but with a more modern sound.\"[8]
Bionic Commando Rearmed 2 was revealed at Capcom's Captivate 2010 event. It was developed by Fatshark and released on the PlayStation 3 via the PlayStation Network and the Xbox 360 via Xbox Live Arcade on February 1, 2011 and February 2, 2011, respectively.[41] The game adds new weapons and abilities, including the optional ability to jump, a maneuver absent in previous 2D titles.[42] The sequel's plot revolves around a dictator named General Sabio and a missing commander from Spencer's organization, Colonel Brubaker. Spencer and a team of four other bionics are sent to locate Brubaker and his platoon and help them complete their mission of disarming Sabio's missiles.[43] Rearmed 2 was not as well received as the original game. The PlayStation 3 version of the game was criticized for its DRM requirement to be signed into the PlayStation Network in order to play the game.[44]
Bionic Commando Rearmed 2 is a run-and-gun platform game developed by Fatshark and published by Capcom. A sequel to the Bionic Commando Rearmed, it features enhancements to protagonist Rad Spencer's bionic arm, which he primarily uses to grapple to and swing from objects. New bionic enhancements include abilities such as hacking data terminals, a powerful uppercut, and firing grenades.
The game's plot revolves around a dictator named General Sabio and a missing commander from Spencer's organization, Colonel Brubaker. Spencer and a team of four other bionics are sent to locate Brubaker and his platoon and help them complete their mission of disarming Sabio's missiles. The team's original mission evolves as the bionics, split into three teams, face opposition greater than they have previously faced. Reception from critics was lukewarm. Some critics praised the new gameplay mechanics, while others felt that it was a step down from its predecessor.
Bionic Commando Rearmed 2 features many of the action gameplay elements from the original Rearmed. The game is played from a 2.5D perspective, with players being able to move horizontally and vertically. The protagonist is equipped with a bionic arm that can be used to grapple onto scenery, allowing the player to ascend or to swing to otherwise unreachable areas. The arm can also be used as a defensive mechanism, allowing the player to grab barrels and enemies and use them as shields, and to repel larger enemies. Rearmed 2 changes traditional mechanics slightly, requiring users to press a button to release the arm from its hold point, allowing players to user their momentum to swing in any desired arc.[1]
Rearmed 2 also features new gameplay mechanics. Some of these were first introduced in the 2009 action-adventure game Bionic Commando. These include the ability to jump and maneuver known as Death From Above in which the player slams into the ground upon landing from a fall, causing a shockwave to affect nearby enemies.[4] Once the game is completed players may opt to activate the game's Retro mode which disables the ability to jump.[5] Players can also climb over small obstacles, or onto slightly higher elevations.[6] Entirely new to the series are Components; items and attributes that can be equipped to enhance the player character. Components include a grenade launcher attachment for the bionic arm and a passive heath regeneration ability.[4] The player can upgrade or change Spencer's abilities in the enhancements screen during gameplay. Also, new to the series will be the ability to enter a scanning mode known as Bio Vision. While in this mode players can search for secrets and scan facts about enemies and locales which may help them progress through the game.[7][8]
Bionic Commando Rearmed 2 takes place a few years after Bionic Commando Rearmed and prior to 2009's Bionic Commando.[4] In the game, a dictator named General Sabio from the Papagayan Islands threatens to attack the FSA, protagonist Rad Spencer's organization. The FSA sends Colonel Brubaker to confront the dictator, but Brubaker disappears shortly after arriving. In response, a team of five bionics, including Spencer, are sent to combat the threat and locate Brubaker.[6] The group arrives on the islands via helicopter and divides into three teams, Spencer, being the commander, operates alone while the other teams operate in pairs.[1]
En route to Brubaker's last known location Spencer receives a communication from Mag, one of the team leaders, informing him that \"something huge\" had attacked them, taken her partner McNamara's bionic arm, and forced them to separate.[1] Spencer instructs the team to regroup at Brubaker's last coordinates. Upon arriving Spencer finds the area in shambles with Brubaker's forces dead. Spencer soon discovers that a large mechanized robot designated GORILLA is responsible for the carnage. After disabling the robot, Spencer contacts FSA headquarters to inform them of the situation and the possible demise of Brubaker. Spencer's commanding officer, Joe Gibson (Super Joe) tells him that Brubaker is indeed alive, as his tracking device is still active. He informs Spencer that he may have been taken captive as his signal appears to be moving quickly across the island. Spencer is again tasked with rescuing Brubaker at all costs and completing his mission.[1] 59ce067264
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